Everything you need to know to participate in EuroVR 2020

Less than one week until the beginning of EuroVR 2020. We have prepared a short guide to help you find your way around EuroVR’s first Virtual Conference.

 

REGISTRATION:
Grab your free ticket for EuroVR 2020!

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VR4REHAB – Virtual Reality for Rehabilitation 

Is it possible to develop rehabilitation training to be practiced in the comfort of your home? How to provide a motivating environment to make the train more fun for the patient?

We often ask ourselves these questions, especially during this period when a greater social distancing is imposed on us.  The VR4REHAB Project demonstrates how using VR technologies can improve the rehabilitation process.

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Take part in the VAM Realities Challenge!

VAM Realities Challenge is a competition to uncover the best European XR solutions and make them available for the SMEs of tomorrow. Winners will receive wide exposure and access to the European industrial sector in Belgium, Cyprus, Estonia, Finland, Germany, Italy, Spain, and the Netherlands.

Virtual, augmented and mixed realities (VAM Realities) play an increasingly important role in many areas of the economy, especially in the manufacturing industry.

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5G and smart cities: intelligent solutions for the future

5G is not just an evolutionary upgrade it is a revolutionary technology that will eliminate the bounds of access, bandwidth, performance, and latency limitations on connectivity worldwide.  With the potential for 5G networks to provide anytime and anywhere connectivity, the number of applications will be quite large.

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XR Open Forum at EuroVR 2020

How to “unlock and maximize” the development potential of extended reality? It’s a question that many in the industry have asked themselves.

The global Virtual and Augmented Reality (VR and AR) market is set to grow exponentially, between 2020 and 2022, worldwide spending on VR and AR is forecasted to expand at an average annual growth rate of 72%. Europe is actually responsible for a fifth of the global VR and AR market, one of the major players along with Asia and North America.

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VR4REHAB session at EuroVR 2020

We’re thrilled to announce that VR4REHAB will take part in EuroVR 2020.
A special session entitled VR4REHAB-VR for Rehabilitation will take place on 27 November from 10.00 to 12.00.
An opportunity to discover the recent progress of the VR4REHAB Interreg Project and to discuss the future of rehabilitation and healthcare innovation strategies.

Image courtesy of VR4REHAB 2019

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EuroVR 2020 third Keynote Speaker announcement

Keynote: Challenges in Perception Engineering

Steven M. LaValle received a Ph.D. degree in electrical engineering from the University of Illinois, Champaign, IL, USA, in 1995. He is a professor at the University of Oulu, where he is co-leading the Perception Engineering Group, which pursues problems in virtual reality, robotics, and telepresence.

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EuroVR 2020 second Keynote Speaker announcement

Keynote: Communicating with Virtual Humans or Social humanoid robots, a natural Human-Computer Interface

Professor Nadia Magnenat-Thalmann has pioneered research into virtual humans over the last 30 years. Since 1989, she is a Professor at the University of Geneva where she founded the interdisciplinary research group MIRALab.

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Meeting the Network: Dr. Danielle Levac

Danielle Levac is a Canadian physical therapist and Assistant Professor in the Department of Physical Therapy, Movement and Rehabilitation Sciences, with an affiliate position in the Department of Bioengineering, at Northeastern University in Boston, MA.

Danielle Levac

She directs the Rehabilitation Games and Virtual Reality Laboratory, where her research and scholarship focus on the sustainable, evidence-based integration of virtual reality and active video games into rehabilitation practice. One of the main goals of Levac’s research program is to explore the “active ingredients” of practice in virtual environments for motor learning and transfer in children and adults with neuromotor impairments.

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Laval Virtual – ReVolution Competitions

Laval Virtual Competitions that promote emerging actors

The ReVolution competitions enable projects and cutting-edge technologies or pioneering uses of VR/AR to benefit from a springboard in terms of the exhibition during Laval Virtual. Between 6 and 20 projects are selected in each ReVolution category for their quality and ability to transform the XR sector.

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