Is it possible to develop rehabilitation training to be practiced in the comfort of your home? How to provide a motivating environment to make the train more fun for the patient?
We often ask ourselves these questions, especially during this period when a greater social distancing is imposed on us. The VR4REHAB Project demonstrates how using VR technologies can improve the rehabilitation process.
VAM Realities Challenge is a competition to uncover the best European XR solutions and make them available for the SMEs of tomorrow. Winners will receive wide exposure and access to the European industrial sector in Belgium, Cyprus, Estonia, Finland, Germany, Italy, Spain, and the Netherlands.
Virtual, augmented and mixed realities (VAM Realities) play an increasingly important role in many areas of the economy, especially in the manufacturing industry.
5G is not just an evolutionary upgrade it is a revolutionary technology that will eliminate the bounds of access, bandwidth, performance, and latency limitations on connectivity worldwide. With the potential for 5G networks to provide anytime and anywhere connectivity, the number of applications will be quite large.
How to “unlock and maximize” the development potential of extended reality? It’s a question that many in the industry have asked themselves.
The global Virtual and Augmented Reality (VR and AR) market is set to grow exponentially, between 2020 and 2022, worldwide spending on VR and AR is forecasted to expand at an average annual growth rate of 72%. Europe is actually responsible for a fifth of the global VR and AR market, one of the major players along with Asia and North America.
We’re thrilled to announce that VR4REHAB will take part in EuroVR 2020.
A special session entitled VR4REHAB-VR for Rehabilitation will take place on 27 November from 10.00 to 12.00.
An opportunity to discover the recent progress of the VR4REHAB Interreg Project and to discuss the future of rehabilitation and healthcare innovation strategies.
Image courtesy of VR4REHAB 2019
Keynote: Challenges in Perception Engineering
Steven M. LaValle received a Ph.D. degree in electrical engineering from the University of Illinois, Champaign, IL, USA, in 1995. He is a professor at the University of Oulu, where he is co-leading the Perception Engineering Group, which pursues problems in virtual reality, robotics, and telepresence.
Keynote: Communicating with Virtual Humans or Social humanoid robots, a natural Human-Computer Interface
Professor Nadia Magnenat-Thalmann has pioneered research into virtual humans over the last 30 years. Since 1989, she is a Professor at the University of Geneva where she founded the interdisciplinary research group MIRALab.
Danielle Levac is a Canadian physical therapist and Assistant Professor in the Department of Physical Therapy, Movement and Rehabilitation Sciences, with an affiliate position in the Department of Bioengineering, at Northeastern University in Boston, MA.
She directs the Rehabilitation Games and Virtual Reality Laboratory, where her research and scholarship focus on the sustainable, evidence-based integration of virtual reality and active video games into rehabilitation practice. One of the main goals of Levac’s research program is to explore the “active ingredients” of practice in virtual environments for motor learning and transfer in children and adults with neuromotor impairments.
Laval Virtual Competitions that promote emerging actors
The ReVolution competitions enable projects and cutting-edge technologies or pioneering uses of VR/AR to benefit from a springboard in terms of the exhibition during Laval Virtual. Between 6 and 20 projects are selected in each ReVolution category for their quality and ability to transform the XR sector.
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