EuroXR Association would like to cordially invite you to contribute to the 18th EuroXR International Conference – EuroXR 2021 – that the CNR-STIIMA institute will organize the 24-26 November 2021 in Milano, Italy.
Once again this year, due to the COVID-19 pandemic, the EuroXR 2021 conference will be held virtually.
We believe this is the best way to guarantee the best audience while maintaining the maximum security conditions for the attendees. EuroXR 2021 will be held as a virtual conference that will allow all authors to deliver remote presentations of their work.
For virtual conference and remote presentations, technical details as specific registrations fees will be provided in due time on this website.
This conference follows a series of successful international conferences initiated in 2004 by the INTUITION Network of Excellence in Virtual and Augmented Reality, supported by the European Commission until 2008. Embedded within the Joint Virtual Reality Conferences (JVRC) from 2009 to 2013, it was known as the EuroVR international conferences from 2014 and until last year.
Apart from annually gathering the EuroXR members for the association life, the focus of EuroXR conference is on novel VR/AR/MR technologies, including software systems, display technology, interaction devices, and applications. Besides papers on the latest scientific results and highlights from many application fields, the EuroXR conference series aims at creating a unique human-dimension framework, interconnecting European and international XR communities, for knowledge cross-fertilisations between researchers, technology providers, and end-users.
Together we drive XR forward
Technologies related to Virtual, Augmented, and Mixed Reality (VR/AR/MR), collaborative and distributed environments, mobile devices, 3D rendering issues, real-time modeling and simulation, multimodal interaction, use cases.
Human factors issues
Applications of VR/AR/MR in industry, architecture, manufacturing and engineering, medical and rehabilitation, consumer neuroscience, organizational neuroscience,process and product design, training and education, serious gaming and edutainment.
For the Scientific track, contributions deadlines are:
For the Application track and the Demo & Exhibition track, contributions deadlines are: