Christoph Runde Keynote Speaker at World Class Corporate Extended Reality 2020.

We are pleased to say that Christoph Runde, EuroXR Vice President Industry and General Manager of
VDC will be a Keynote Speaker at the World Class Corporate Extended Reality 2020.

“Testing & evaluating VR/AR components”

Abstract:“The Virtual Dimension Center (VDC), EuroXR member, built up significant testing facilities for VR/AR components. Topics of investigation are e.g. tracking systems and  VR headsets. Christoph Runde will give an insight into VDC’s laboratories and present current and future activities.”

Follow us, today 29 September at 15.15 CEST

Visit the website and consult the agenda

 

President Marco Sacco is a contributor for VRinSight – Green Paper

Focus Europe Magazine – Special Edition: VRinSight Green Paper: Boosting Virtual Reality in Learning

The special edition, just been published,  features a general presentation of the VRinSight project, flashlights on the current state of VR used in different educational settings, keynote articles from experts across Europe on VR and education, and recommendations to policymakers how to improve the situation, and 24 best practice examples of EU projects in VR presented by their coordinators (Erasmus+, Interreg, Horizon 2020, etc.).

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AFXR Association

EuroXR is pleased to be able to continue its cooperation with the renewed AFXR association, always maintaining as point of contact Daniel Mestre, Executive Committee member of EuroXR and founding member of AFXR.

AFXR Virtual Reality

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EuroXR partnered with Smart City Live

The leading international summit for cities and urban innovation creates an event for the Covid era.

We are pleased to officially announce the last collaboration that EuroXR has undertaken with Smart City Live and we are glad to support their cause.

Smart City Expo World Congress (SCEWC), the leading international summit on cities and smart urban solutions organized by Fira de Barcelona will hold on November 17-18 an innovative edition under the name Smart City Live. The urban summit will present a new two-day format aimed at providing the best possible urban knowledge platform in and for the Covid19 pandemic context.

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A turnkey solution for your business during the pandemic

Reduced Version of VR arena by Virtuactions: Turnkey Solution for Your Business During Pandemic  

The VR industry is experiencing growth at an astounding pace. According to a new report about the position of the VR market, published by Transparency Market Research, it is expected that the value of products based on LBE (location-based entertainment) will have reached 12 324,7 million USD by 2027, and among these products, VR arenas are definitely taking the cake. 

It is rather exorbitant and no longer cost-efficient to run large spaces during the pandemic as not every landlord can offer concessions in price reduction. Besides, the number of clients has noticeably reduced. Unfortunately, a great number of public places are closing during this tough time inasmuch as it is very difficult to stay afloat. It is necessary to find innovative solutions to save a business. However, coronavirus is not a hindrance for VR play games, provided that one is to follow security precautions while using an equipment.

You might say, ‘What about any limitations? How is it possible to play under the circumstances of the COVID19 widespread incidence? It is recommended that one should not gather in big groups’. Well, you are right but as they say, where there’s a will there’s the way. The Virtuactions Company has found the way out for its VR arenas. It has designed a smaller version of VR arena that can become a boon for your business in this challenging and unpredictable situation.

 

What Hallmarks Does Smaller Version of VR Arena have?

  • The number of participants was decreased to four. Thus, a family of four members or a small team of friends can fight in Cyberaction Arena.
  • Small versions of maps with dimensions from 50 sq m. were designed.
  • The fight presents a fast assault duel. The game is very dynamic, there are two bases and several areas for an open combat.
  • There are special conditions for a safe game during the activity on VR arenas.
  • As in the full version of the arena, it is possible to use any available weapon and VR schticks.

Does that sound alluring? Let’s take a closer look at Virtuactions. The company has been selling the ready VR arenas since 2019. During this time, it has done a tremendous job analyzing feedbacks from visitors and the owners upon the gameplay, graphics, device response within the arena, the quality of the chosen game gadgets, the time of the game session, mistakes and technical inaccuracies that occurred during the first months after the launching of arenas. Thus, having corrected these errors, the second-to-none experience was introduced.  

 

Safety Precautions Against Covid19

Having taken into account a foreign experience, we realised some recommendations for owners of Cyberaction Arena. These gudelines can guarantee a relative security for visitors during the game experience. 

In addition, let us tell in a nutshell about the shooter that has gained great popularity and has got numerous positive feedbacks. 

Cyberaction Arena is a VR shooter integrated with the prepared room for a game. The room is equipped with special marks on the floor and walls to provide high-quality tracking through VR headsets. The arena includes 15 maps of various scales, the kit of popular small arts with their recoil and firing characteristics. There is a quick response from gadgets during the fight. The number of players involved in the game was increased to twenty. The game is downloaded to the devices via the Internet from a remote server. Powerful routers are installed in the room to distribute the Internet through wi-fi systems. The main device is Oculus Quest with partial customizing of the batteries and balancing the headset on the head. Arena operator controls the game process via a tablet.

 

Starting VR Business

Even under these difficult circumstances, it is still possible to run a business and have an adequate income. Business in VR industry is extremely promising. Every day we hear about virtual reality in social networks. On this hype, you can manage to do business and get into the swing in the developing industry and get a positive ROI. Being specialists in this field, we recommend learning all VR segments and pay attention to the LBE. Taking into account the experience of foreign colleagues and the statistics of arenas, we can make a conclusion that the payback of VR business can reach $ 10,000 and even more, providing that the profit is steady during three or four months.

Tempting? You can fill in the application and test the beta version on our website!

We hope that the pandemic will be over in the foreseeable future and everyone will be able to return to the normal rhythm of life. 

Wish you all good health and patience during this challenging period!

 

the team of VirtuActions

We are online:
Official website: cbraction
Instagram: cbraction
VK: nikinani
Tel: 8(800) 350-04-41

 

EDIFY – virtual education

An opportunity to co-create and build virtual educational experiences

Edify is a virtual reality and video conferencing platform that enables remote, immersive, and engaging educational experiences.

From demonstrating gravity in a virtual physics lab to teaching immunity inside the human body, edify helps students learn in impossible ways. Developed in partnership with The University of Glasgow, the platform allows educators to take students wherever they want to go, wherever they are, with immersive lessons and hands-on teaching delivered across browser, mobile & VR. Read more

EuroVR 2020 is going Virtual!

This year, EuroVR 2020 is going virtual!

Due to the COVID-19 pandemic, the EuroVR 2020 Conference is going to be held virtually.
We believe this is the best way to guarantee the best audience while maintaining the maximum security conditions for the attendees.

17th EuroVR International Conference is an annual 3-day conference on XR content and innovation. Bringing together people from research, industry, and commerce. EuroVR 2020 goal is to unite the XR community with the best professionals in the industry and form collaborations for future work.

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EuroVR 2020 Next deadline: Application and Demo & Exhibition Tracks

Do not miss the next deadline for EuroVR 2020 Conference!

Application and Demo & Exhibition Tracks

 

These guidelines apply to the following contributions:

  • Application talk (2-4 pages abstract): best practices, practical use cases of VR or AV/AR/MR, project results of applications using such technologies in industry and other sectors, actual or potential transfers of academic results, and position papers.
  • Application poster (2-4 pages abstract): recently completed VR or AV/AR/MR applied work, application in progress, or unusual applications.
  • Demo & Exhibition track (2-4 pages abstract): live demonstrations of past and on-going projects. Technology developers and suppliers, exhibitors, digital artists, and members of the commercial VR or AV/AR/MR communities are all invited to exhibit and demonstrate the latest technologies and applications.

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Job Position at Irish Manufacturing Research

Irish Manufacturing Research (IMR) is looking to recruit a Senior Circular Economy Researcher and a Circular Economy Researcher, to work in support of a variety of projects related to circular manufacturing (ranging from developing circularity toolkits and circular road maps to inform the development of circular business models to identifying novel symbiotic value chains and anything in between).

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A new face for our Association

EuroVR is a European Association with more than 10 years of experience which provides a network for all those interested in all interactive technologies (VR/AR/MR) to meet, discuss, and promote all topics related to XR technologies. Establishing connections with National Associations and Chapters in relevant fields, promoting research excellence as well as support the creation of Special Interest Groups in specific field. As you know, EuroVR’s goal has always been to create an International Network to establish virtuous circles of collaborations among those operating in the interactive technologies area.

Right now we are currently going through an unprecedented crisis, it is necessary to adapt and modernize to keep up with the times, and it is more essential than ever that we join forces to overcome it together. In the wake of these changes, also our Association needs to evolve and adapt to the current trends, for these reasons we thought it is necessary a rebranding of EuroVR. We are very fond of the name that we have used until now and that has accompanied us for many years, but now it is necessary that our brand also reflects what we do and who we are. We don’t want our brand to be limited only to VR technologies (although in the full name we have since the beginning both VR and AR) but we want to communicate that we include all XR, also looking to the future intelligent interactive technologies.

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