New publication in the “MDPI Open Access Journals”

We are pleased to announce that our members of LabLENI – Universitat Politècnica de València have contributed, together with the Instituto de Investigación e Innovación en Bioingeniería (i3B), to the paper “An Immersive Virtual Reality Game for Predicting Risk Taking through the Use of Implicit Measures”.

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SALENTO AVR 2021: Where the digital world is blended with the real world

The dates for the SALENTO AVR 2021 Conference have been confirmed, the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, from 7-10 September 2021.

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New publication on “ACS Publications”

We are pleased to share the achievements of our members and hope it will be of interest to you. The members of the School of Simulation and Visualisation (SimVis) recently published the paper A Transferable Psychological Evaluation of Virtual Reality Applied to Safety Training in Chemical Manufacturing”  in the ACS Chemical Health & Safety.

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Grab your ticket for the closing event of VR4REHAB!

The VR4REHAB project launches the 1st Congress and Call for Abstracts

We are pleased to announce the VR4REHAB From Ideas to Reality, taking place on 24 June 2021. This first edition of VR4REHAB will be exceptionally all-virtual.

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Big news for LabLENI: first kick-off meeting of a new project

It’s official the new H2020 has just started. LabLENI-Universitat Politecnica de Valencia is one of the partners, of the  “Extended-Personal Reality”: augmented recording and transmission of virtual senses through artificial-IntelligENCE project. Read more

ISMAR 2021: the International Symposium on Mixed and Augmented Reality

The IEEE ISMAR is the leading international academic conference in the fields of Augmented Reality and Mixed Reality. The symposium is organized and supported by the IEEE Computer Society, IEEE VGTC, and ACM SIGGRAPH.

 

ISMAR 2021, the premier conference for Augmented Reality (AR) and Mixed Reality (MR) will be held on October 4-8 in Bari, Italy.

ISMAR is responding to the recent explosion of commercial and research activities related to AR and MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2021 will cover the full range of technologies from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance. We specifically invite contributions to advancing all AR / MR / VR technology.

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4DMED: Virtual Reality at the service of Healthcare

Virtual Reality encompasses surgery simulation

The Healthcare sector is one of the most promising areas in which virtual and augmented reality are being used. For many years, immersive technologies have been accompanying medical professionals in their daily tasks.  How has virtual reality enabled significant progress and support for medical research?

4DMED is one of the members who recently joined the EuroXR Association. The company operates in the medical field for many years, with several offices in Canada, the USA, and Hong Kong.

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New publication in “The Design Journal”

We are pleased to announce that our members of The Glasgow School of Art and the School of Simulation and Visualisation (SimVis) have contributed, together with the  and Fitzpatrick Referrals, to the AMRSim project, funded by AHRC 10th Anniversary.

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The VR4REHAB project is a contributor for ISVR Newsletter

EuroXR is one of the project partners of the Interreg VR4REHAB project. The VR4REHAB project specifically focuses on enabling the co-creation of Virtual Reality-based rehabilitation tools.

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CFP: 2021 Immersive Learning Research Network (iLRN) Conference

iLRN 2021: 7th International Conference of the Immersive Learning Research Network

May 17 – June 10, 2021, on iLRN Virtual Campus, powered by Virbela

Conference theme: “TRANSCEND: Accelerating Learner Engagement in XR across Time, Place, and Imagination”

Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore®

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