The focus of the EuroXR conference series is to present, each year, novel Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) technologies, including software systems, display technologies, interaction devices, and applications, to foster engagement between industry, academia and the public sector, to promote the development of VR & AR technologies in new, emerging and existing fields.

EuroXR annual event creates a unique opportunity for international key players to network, discuss, and share the latest innovations around commercial and research applications.

This series was initiated in 2004 by the INTUITION Network Excellence in Virtual and Augmented Reality, supported by the European Commission until 2008, and incorporated within the Joint Virtual Reality Conferences (JVRC) from 2009 to 2013.

 

Next edition

 

EuroVR 2020 is going Virtual


EuroVR 2020 Conference, 17th edition – Valencia (Spain)

Due to the COVID-19 pandemic, the EuroVR 2020 conference is going to be held virtually. We believe that it is the best way to guarantee the best audience while maintaining the maximum security conditions for the attendees.

In the next few days, we will announce on the website of the conference (https://eurovr2020.eu/) the changes that this will cause in terms of the program organization, ICT tools for remote presentations, and registration fees.

The annual event will take place from the 25th to 27th November organized by The Immersive Neurotechnologies Lab (LabLENI) of the Polytechnic University of Valencia (UPV), a hub which connects research, leading businesses & innovative thinkers.

The conference is focussed on three main topics:

  1. Technologies related to Virtual, Augmented, and Mixed Reality (VR/AR/MR), collaborative and distributed environments, mobile devices, 3D rendering issues, real-time modeling and simulation, multimodal interaction, use cases.
  2. Human factors issues: user studies and evaluation, presence and cognition, 3D user interfaces and interaction metaphors, self-representation and embodiment, virtual humans, sickness and side effects, realism, validity and fidelity, cost-effectiveness and efficiency.
  3. Applications of VR/AR/MR in industry, aerospace and transport, construction and architecture, manufacturing and engineering, medical and rehabilitation, process and product design, training and education, serious gaming and edutainment.

Visit the official website for further information: EuroVR 2020 – Valencia (Spain)

Previous editions

EuroVR 2019 – Tallin (Estonia)

EuroVR 2018 – London (UK)

EuroVR 2017 – Laval (France)

EuroVR 2016 – Athens (Greece)

EuroVR 2015 – Lecco (Italy)

EuroVR 2014 – Bremen (Germany)

EuroVR 2013 – Paris (France) 

EuroVR 2012 – Madrid (Spain)

EuroVR 2011 – Nottingham (UK)

EuroVR 2010 – Paris (France)

EuroVR 2009 – Lyon (France)