4DMED: Virtual Reality at the service of Healthcare

Virtual Reality encompasses surgery simulation

The Healthcare sector is one of the most promising areas in which virtual and augmented reality are being used. For many years, immersive technologies have been accompanying medical professionals in their daily tasks.  How has virtual reality enabled significant progress and support for medical research?

4DMED is one of the members who recently joined the EuroXR Association. The company operates in the medical field for many years, with several offices in Canada, the USA, and Hong Kong.

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New publication in “The Design Journal”

We are pleased to announce that our members of The Glasgow School of Art and the School of Simulation and Visualisation (SimVis) have contributed, together with the  and Fitzpatrick Referrals, to the AMRSim project, funded by AHRC 10th Anniversary.

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The VR4REHAB project is a contributor for ISVR Newsletter

EuroXR is one of the project partners of the Interreg VR4REHAB project. The VR4REHAB project specifically focuses on enabling the co-creation of Virtual Reality-based rehabilitation tools.

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CFP: 2021 Immersive Learning Research Network (iLRN) Conference

iLRN 2021: 7th International Conference of the Immersive Learning Research Network

May 17 – June 10, 2021, on iLRN Virtual Campus, powered by Virbela

Conference theme: “TRANSCEND: Accelerating Learner Engagement in XR across Time, Place, and Imagination”

Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore®

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Meeting the Network: Michele Gattullo

We inaugurate the new year with the “Meeting the Network” series, an opportunity to get to know all the members of the XR professionals community.

Today for our series Meeting the Network we would like to introduce you to Michele Gattullo.

Michele Gattullo received the B.S., M.S., and Ph.D. degrees in Mechanical Engineering from the Polytechnic Institute of Bari, Italy, in 2009, 2012, and 2016, respectively. Since 2017, he is a research fellow with the Department of Mechanics, Mathematics, and Management at the Polytechnic Institute of Bari. Read more

EuroVR 2020 Scientific Conference Proceedings

17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings

This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, held in Valencia, Spain, in November 2020.

The 12 full papers were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: Perception, Cognition and Behaviour; Training, Teaching, and Learning; Tracking and Rendering; and  Scientific Posters.

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Open position: Research Assistant at the Glasgow School of Art

and the Scottish Social Services Council are looking for a Research Assistant, with a Fixed Term Contract (2.5 Months), for the project “Be Me: Virtual Reality immersive experience native smartphone application (iOS and Android)”  to implement a user-friendly Virtual Reality Application.

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EuroVR 2020 in numbers

Report of the 17th annual conference.

We would like to thank all those who attended this year’s conference, which was exceptionally held entirely in virtual form, and for this, we thank the entire LabLENI Team from the Polytechnic University of Valencia.

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VAM REALITIES Challenge: discover the new deadlines

We already talked about the VAM Realities Challenge in our previous post. VAM Realities Challenge is a competition to uncover the best European XR solutions and make them available for the SMEs of tomorrow. Winners will receive wide exposure and access to the European industrial sector in Belgium, Cyprus, Estonia, Finland, Germany, Italy, Spain, and the Netherlands.

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Discover all the winners of EuroVR 2020

The annual conference has come to an end, and as every year we are happy to announce the winners of the 17th edition.
We thank all participants and supporters of EuroVR 2020 and we invite you to participate in next year’s Conference, 18th Edition.

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