The Glasgow School of Art and the Scottish Social Services Council are looking for a Research Assistant, with a Fixed Term Contract (2.5 Months), for the project “Be Me: Virtual Reality immersive experience native smartphone application (iOS and Android)” to implement a user-friendly Virtual Reality Application.
Is it possible to develop rehabilitation training to be practiced in the comfort of your home? How to provide a motivating environment to make the train more fun for the patient?
We often ask ourselves these questions, especially during this period when a greater social distancing is imposed on us. The VR4REHAB Project demonstrates how using VR technologies can improve the rehabilitation process.
Focus Europe Magazine – Special Edition: VRinSight Green Paper: Boosting Virtual Reality in Learning
The special edition, just been published, features a general presentation of the VRinSight project, flashlights on the current state of VR used in different educational settings, keynote articles from experts across Europe on VR and education, and recommendations to policymakers how to improve the situation, and 24 best practice examples of EU projects in VR presented by their coordinators (Erasmus+, Interreg, Horizon 2020, etc.).
The leading international summit for cities and urban innovation creates an event for the Covid era.
We are pleased to officially announce the last collaboration that EuroXR has undertaken with Smart City Live and we are glad to support their cause.
Smart City Expo World Congress (SCEWC), the leading international summit on cities and smart urban solutions organized by Fira de Barcelona will hold on November 17-18 an innovative edition under the name Smart City Live. The urban summit will present a new two-day format aimed at providing the best possible urban knowledge platform in and for the Covid19 pandemic context.
Reduced Version of VR arena by Virtuactions: Turnkey Solution for Your Business During Pandemic
The VR industry is experiencing growth at an astounding pace. According to a new report about the position of the VR market, published by Transparency Market Research, it is expected that the value of products based on LBE (location-based entertainment) will have reached 12 324,7 million USD by 2027, and among these products, VR arenas are definitely taking the cake.
It is rather exorbitant and no longer cost-efficient to run large spaces during the pandemic as not every landlord can offer concessions in price reduction. Besides, the number of clients has noticeably reduced. Unfortunately, a great number of public places are closing during this tough time inasmuch as it is very difficult to stay afloat. It is necessary to find innovative solutions to save a business. However, coronavirus is not a hindrance for VR play games, provided that one is to follow security precautions while using an equipment.
You might say, ‘What about any limitations? How is it possible to play under the circumstances of the COVID19 widespread incidence? It is recommended that one should not gather in big groups’. Well, you are right but as they say, where there’s a will there’s the way. The Virtuactions Company has found the way out for its VR arenas. It has designed a smaller version of VR arena that can become a boon for your business in this challenging and unpredictable situation.
What Hallmarks Does Smaller Version of VR Arena have?
- The number of participants was decreased to four. Thus, a family of four members or a small team of friends can fight in Cyberaction Arena.
- Small versions of maps with dimensions from 50 sq m. were designed.
- The fight presents a fast assault duel. The game is very dynamic, there are two bases and several areas for an open combat.
- There are special conditions for a safe game during the activity on VR arenas.
- As in the full version of the arena, it is possible to use any available weapon and VR schticks.
Does that sound alluring? Let’s take a closer look at Virtuactions. The company has been selling the ready VR arenas since 2019. During this time, it has done a tremendous job analyzing feedbacks from visitors and the owners upon the gameplay, graphics, device response within the arena, the quality of the chosen game gadgets, the time of the game session, mistakes and technical inaccuracies that occurred during the first months after the launching of arenas. Thus, having corrected these errors, the second-to-none experience was introduced.
Safety Precautions Against Covid19
Having taken into account a foreign experience, we realised some recommendations for owners of Cyberaction Arena. These gudelines can guarantee a relative security for visitors during the game experience.
In addition, let us tell in a nutshell about the shooter that has gained great popularity and has got numerous positive feedbacks.
Cyberaction Arena is a VR shooter integrated with the prepared room for a game. The room is equipped with special marks on the floor and walls to provide high-quality tracking through VR headsets. The arena includes 15 maps of various scales, the kit of popular small arts with their recoil and firing characteristics. There is a quick response from gadgets during the fight. The number of players involved in the game was increased to twenty. The game is downloaded to the devices via the Internet from a remote server. Powerful routers are installed in the room to distribute the Internet through wi-fi systems. The main device is Oculus Quest with partial customizing of the batteries and balancing the headset on the head. Arena operator controls the game process via a tablet.
Starting VR Business
Even under these difficult circumstances, it is still possible to run a business and have an adequate income. Business in VR industry is extremely promising. Every day we hear about virtual reality in social networks. On this hype, you can manage to do business and get into the swing in the developing industry and get a positive ROI. Being specialists in this field, we recommend learning all VR segments and pay attention to the LBE. Taking into account the experience of foreign colleagues and the statistics of arenas, we can make a conclusion that the payback of VR business can reach $ 10,000 and even more, providing that the profit is steady during three or four months.
Tempting? You can fill in the application and test the beta version on our website!
We hope that the pandemic will be over in the foreseeable future and everyone will be able to return to the normal rhythm of life.
Wish you all good health and patience during this challenging period!
the team of VirtuActions
Virtual Reality joins more and more to the Art world.
Since 2016, the Venice International Film Festival was one of the first film festivals in the world to demonstrate an interest in Virtual Reality.
The development of the VR Theater in 2016 sparked enormous interest among the participants of the Venice Production Bridge. Starting in 2017, La Biennale di Venezia launched the first competition of Virtual Reality works, held for three editions.
Today the category “Meeting the network” brings us to Athens, Greece were ICCS is based.
The Institute of Communication and Computer Systems (ICCS), is a non-profit Academic Research Body established in 1989 by the Hellenic Ministry of Education, Research and Religious Affairs to carry out applied Research and Development activity in the areas of telecommunications, computer systems and their applications in a variety of research themes. ICCS is linked to the National Technical University of Athens (NTUA) and is hosted by the School of Electrical and Computer Engineering (SECE).
In EuroVR, ICCS is represented by one of its research groups, the Intelligent System Engineering and Novel Simulations Environment (I-SENSE) Group, founded in 2002 by Dr. Angelos Amditis as a continuation of various smaller research groups already active from the early ‘90s.
We are pleased to announce the 4th conference “VR in Science and Industry” organized by the VRISI network on October 6th, 2020. This conference follows a series of successful events taking place every year since 2017 (2017 and 2018 in Aachen, 2019 in Sankt Augustin). The conference brings together end-users from science and industry, as well as solution providers, start-ups, and even individuals with a common interest in Virtual Reality, Augmented Reality, and more generally in interactive technology known as “XR”.
This year’s conference was going to be organized by the Chair of Computer Science Prof. Dr. Ulrich Lang at the University of Cologne. However, due to the impact of the COVID-19 pandemic on the activities of the university, the organizers decided to convert it into an all-digital conference experience. Therefore, “VR in Science and Industry” will be an online event only. While the previous physical events brought together between 80 and 100 experts in XR technologies, we expect for this year a larger audience, thanks to the virtualization of the conference and the opening to high-visibility international keynote
Today the category “Meeting the network” brings us to Valencia, Spain, were in 1990, a small group of researchers and Ph.D. students created LabLENI.
LabLENI, guided by Professor Mariano Alcañiz, Institute Director and Founder, (among the 10 authors with the highest number of publications worldwide under the topic virtual reality) joined EuroVR Association in 2018 for enhance VR/AR activities around Europe.
The Laboratory of Immersive Neurotechnologies carries out research activities for a better understanding and enhancement of human cognition, combining insights and methods from computer science, psychology and neuroscience. They also develop solutions to support real-life studies and interventions, rather than for use in laboratory settings only.
The series to get to know the people who are part of EuroVR Association continues.
For this edition we are please to introduce one of our corporate members: VTT
VTT Technical Research Centre of Finland Ltd is the leading research and technology company in the Nordic countries. With 73 years of experience they use research and knowledge to develop new smart technologies, profitable solutions and innovative services.
VTT has already exploited VR/MR/AR and participatory design for some 25 years in order to design and evaluate high-investment products. The main goal of using the VR/MR/AR environment is to provide all designers and stake holders, including workers, a possibility to experience their future workplaces and/or influence their design.
Smart Tram Ecosystem – VTT Research project
The workshop is organized by the German association „VR in Science and Industry – Network NRW e.V.“.
We are happy to announce two prominent keynote speakers:
- Ralf Rabätje, Volkswagen AG
- Dieter Kasch, Airbus
From 17:00, the workshop will be joined by a Meet-Up event.
Participation is free of charge.
We are pleased to announce the 16th EuroVR International Conference—EuroVR 2019—that will take place in Tallinn, Estonia on 23-25 October 2019, following Bremen (2014), Lecco (2015), Athens (2016), Laval (2017), and London (2018). This conference series began as part of the INTUITION Network of Excellence in Virtual and Augmented Reality supported by the European Commission from 2004 to 2008 and continued as the Joint Virtual Reality Conferences (JVRC) of EuroVR, EGVE and ICAT from 2009 to 2013. This 2019 conference is being organized by Estonian members of the European Association for Virtual Reality and Augmented Reality (EuroVR), namely the TalTech Mektory team at Tallinn University of Technology.
From 24th to 27th June the city of Otranto (Lecce) hosts the 5th SALENTO AVR conference, an international event on Augmented Reality, Virtual Reality and computer graphic.
It is an occasion for researchers and scientists to discuss and debate different approaches, trends and open problems on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications.
SALENTO AVR 2018 represents an opportunity for companies or organization that wants showcase VR-related product, but also for those researchers who wants to contribute and present their papers at the conference.
EuroVR Association renews its partnership with the Global VR/AR China Summit 2017, which marks this year its second edition.
The event will take place June 29 – 30, at Crowne Plaza Shanghai Noah Square.
EuroVR members can benefit from a 20% discount on the registration fee.
About the event:
In 2016，VR/AR went viral and became the worldwide buzzword, various high-tech giants made strides into the VR/AR sector one after another and rolled out their products. Investment enthusiasm, however, has faded somewhat due to public sentiment and ever-changing investment appetite since the second quarter; consumer-oriented market slid into doldrums and more interest has shifted toward AR, the industry entered a technology-based shape-up period. But market players remain upbeat about VR/AR, according to data published by IDC in August 2016, global income in VR/AR industry looks set to hit 162 billion USD in 2020 from the 5.2 billion USD in 2016.
EuroVR invites its Members to the Sónar+D, the international conference that brings together a combination of activities with a common theme: the relationship between creativity and technology, and the digital transformation of the cultural industries involved.
Sónar+D is an interdisciplinary event taking place in Barcelona (Spain), from 14th to 17th June 2017.
AR/VR 2017 will bring together the leading exponents of this exciting and fast developing market from across the globe, including industry-leading delegates and speakers as well as engaging debates, presentations, product demonstrations, networking and so much more!
As the leading event for AR, VR and mixed reality, the AR & VR Show offers delegates access to two dedicated conference programmes – the Augmented Reality Conference and the MXR Summit.
Enabling the Connected Future
TechXLR8 is a Festival of Technology, taking you on a journey between Networks, Tech and Consumer Services, connecting industries and opening up new markets. As part of London Tech Week, the week-long festival of live technology events in London, TechXLR8 gives you access to 8 leading technology events, across VR & AR, 5G, Cloud & DevOps, IoT, Connected Cars, AI, Robotics and Apps, giving you the opportunity to get the insights and build the relationships you need to be part of the fully Connected Future.
And meet an additional 15,000+ professionals attending TechXLR8 as a whole.
Represented by attendees, making this a truly worldwide event.
With inspirational conference content on cutting-edge themes across TechXLR8
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