Posts

Call for Papers: Digital Twin for Industry 4.0

Frontiers in Virtual Reality has launched a new Research Topic, “Digital Twin for Industry 4.0”

Recent advances in both portable and wearable VR devices and the new challenges introduced by the fourth industrial revolution (industry 4.0) further widen the applicability of VR to improve productivity and to enhance the user experience. The emergence of new technologies including Industry 4.0, has spawned a new generation of connected, robotic, and smart factories. With the digital revolution, the boundaries between the physical and digital world are shrinking, giving life to an interconnected 4.0 factory where employees, machines, and products closely interact.

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AFXR Association

EuroXR is pleased to be able to continue its cooperation with the renewed AFXR association, always maintaining as point of contact Daniel Mestre, Executive Committee member of EuroXR and founding member of AFXR.

AFXR Virtual Reality

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EuroXR partnered with Smart City Live

The leading international summit for cities and urban innovation creates an event for the Covid era.

We are pleased to officially announce the last collaboration that EuroXR has undertaken with Smart City Live and we are glad to support their cause.

Smart City Expo World Congress (SCEWC), the leading international summit on cities and smart urban solutions organized by Fira de Barcelona will hold on November 17-18 an innovative edition under the name Smart City Live. The urban summit will present a new two-day format aimed at providing the best possible urban knowledge platform in and for the Covid19 pandemic context.

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A turnkey solution for your business during the pandemic

Reduced Version of VR arena by Virtuactions: Turnkey Solution for Your Business During Pandemic  

The VR industry is experiencing growth at an astounding pace. According to a new report about the position of the VR market, published by Transparency Market Research, it is expected that the value of products based on LBE (location-based entertainment) will have reached 12 324,7 million USD by 2027, and among these products, VR arenas are definitely taking the cake. 

It is rather exorbitant and no longer cost-efficient to run large spaces during the pandemic as not every landlord can offer concessions in price reduction. Besides, the number of clients has noticeably reduced. Unfortunately, a great number of public places are closing during this tough time inasmuch as it is very difficult to stay afloat. It is necessary to find innovative solutions to save a business. However, coronavirus is not a hindrance for VR play games, provided that one is to follow security precautions while using an equipment.

You might say, ‘What about any limitations? How is it possible to play under the circumstances of the COVID19 widespread incidence? It is recommended that one should not gather in big groups’. Well, you are right but as they say, where there’s a will there’s the way. The Virtuactions Company has found the way out for its VR arenas. It has designed a smaller version of VR arena that can become a boon for your business in this challenging and unpredictable situation.

 

What Hallmarks Does Smaller Version of VR Arena have?

  • The number of participants was decreased to four. Thus, a family of four members or a small team of friends can fight in Cyberaction Arena.
  • Small versions of maps with dimensions from 50 sq m. were designed.
  • The fight presents a fast assault duel. The game is very dynamic, there are two bases and several areas for an open combat.
  • There are special conditions for a safe game during the activity on VR arenas.
  • As in the full version of the arena, it is possible to use any available weapon and VR schticks.

Does that sound alluring? Let’s take a closer look at Virtuactions. The company has been selling the ready VR arenas since 2019. During this time, it has done a tremendous job analyzing feedbacks from visitors and the owners upon the gameplay, graphics, device response within the arena, the quality of the chosen game gadgets, the time of the game session, mistakes and technical inaccuracies that occurred during the first months after the launching of arenas. Thus, having corrected these errors, the second-to-none experience was introduced.  

 

Safety Precautions Against Covid19

Having taken into account a foreign experience, we realised some recommendations for owners of Cyberaction Arena. These gudelines can guarantee a relative security for visitors during the game experience. 

In addition, let us tell in a nutshell about the shooter that has gained great popularity and has got numerous positive feedbacks. 

Cyberaction Arena is a VR shooter integrated with the prepared room for a game. The room is equipped with special marks on the floor and walls to provide high-quality tracking through VR headsets. The arena includes 15 maps of various scales, the kit of popular small arts with their recoil and firing characteristics. There is a quick response from gadgets during the fight. The number of players involved in the game was increased to twenty. The game is downloaded to the devices via the Internet from a remote server. Powerful routers are installed in the room to distribute the Internet through wi-fi systems. The main device is Oculus Quest with partial customizing of the batteries and balancing the headset on the head. Arena operator controls the game process via a tablet.

 

Starting VR Business

Even under these difficult circumstances, it is still possible to run a business and have an adequate income. Business in VR industry is extremely promising. Every day we hear about virtual reality in social networks. On this hype, you can manage to do business and get into the swing in the developing industry and get a positive ROI. Being specialists in this field, we recommend learning all VR segments and pay attention to the LBE. Taking into account the experience of foreign colleagues and the statistics of arenas, we can make a conclusion that the payback of VR business can reach $ 10,000 and even more, providing that the profit is steady during three or four months.

Tempting? You can fill in the application and test the beta version on our website!

We hope that the pandemic will be over in the foreseeable future and everyone will be able to return to the normal rhythm of life. 

Wish you all good health and patience during this challenging period!

 

the team of VirtuActions

We are online:
Official website: cbraction
Instagram: cbraction
VK: nikinani
Tel: 8(800) 350-04-41

 

EDIFY – virtual education

An opportunity to co-create and build virtual educational experiences

Edify is a virtual reality and video conferencing platform that enables remote, immersive, and engaging educational experiences.

From demonstrating gravity in a virtual physics lab to teaching immunity inside the human body, edify helps students learn in impossible ways. Developed in partnership with The University of Glasgow, the platform allows educators to take students wherever they want to go, wherever they are, with immersive lessons and hands-on teaching delivered across browser, mobile & VR. Read more

VENICE VR EXPANDED 2020

Virtual Reality joins more and more to the Art world.

Since 2016, the Venice International Film Festival was one of the first film festivals in the world to demonstrate an interest in Virtual Reality.

The development of the VR Theater in 2016 sparked enormous interest among the participants of the Venice Production Bridge. Starting in 2017, La Biennale di Venezia launched the first competition of Virtual Reality works, held for three editions.

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VRDays Europe 2020 – The New Horizons Edition

VRDays Europe 2020 – The New Horizons Edition explores how immersive technologies shape the world of tomorrow!

In ancient Rome, the lustrum was the name for the sacrifice and celebration of a five-year period. It was a moment to unite, reflect and look ahead. With the 5th edition of VR Days, we will do just that. This is why we call VRD Europe 2019 the Lustrum Edition.

VRD Europe is a 3-day conference and exhibition on Virtual, Augmented and Mixed Reality content, creativity, and innovation. Drive business forward with leaders in XR, and celebrate innovation in science and the arts with keynotes, expert sessions, workshops, and seminars with 140+ expert speakers.

Hear from Leland Hedges of Pico Interactive, Monica Arés from Facebook, Microsoft’s Brandon Harper, Rupert Breheny from Google, Mária Rakušanová with HTC Vive, psychologist Albert ‘Skip’ Rizzo from USC’s Department of Psychiatry and Diana del Olomo from Xr4all et al.

Discover the 5 components of VR Days Europe 2020:

  • Church of VR
  • Streaming Conferences
  • Virtual Tradeshow
  • New Horizons Magazine
  • Satellite Events

Get your early bird pass here! 

VRDays Europe 2020 – 4th, 5th and 6th November Amsterdam

Job Position at Irish Manufacturing Research

Irish Manufacturing Research (IMR) is looking to recruit a Senior Circular Economy Researcher and a Circular Economy Researcher, to work in support of a variety of projects related to circular manufacturing (ranging from developing circularity toolkits and circular road maps to inform the development of circular business models to identifying novel symbiotic value chains and anything in between).

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A new face for our Association

EuroVR is a European Association with more than 10 years of experience which provides a network for all those interested in all interactive technologies (VR/AR/MR) to meet, discuss, and promote all topics related to XR technologies. Establishing connections with National Associations and Chapters in relevant fields, promoting research excellence as well as support the creation of Special Interest Groups in specific field. As you know, EuroVR’s goal has always been to create an International Network to establish virtuous circles of collaborations among those operating in the interactive technologies area.

Right now we are currently going through an unprecedented crisis, it is necessary to adapt and modernize to keep up with the times, and it is more essential than ever that we join forces to overcome it together. In the wake of these changes, also our Association needs to evolve and adapt to the current trends, for these reasons we thought it is necessary a rebranding of EuroVR. We are very fond of the name that we have used until now and that has accompanied us for many years, but now it is necessary that our brand also reflects what we do and who we are. We don’t want our brand to be limited only to VR technologies (although in the full name we have since the beginning both VR and AR) but we want to communicate that we include all XR, also looking to the future intelligent interactive technologies.

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Meeting the network: I-SENSE ICCS

Today the category “Meeting the network” brings us to Athens, Greece were ICCS is based.

The Institute of Communication and Computer Systems (ICCS), is a non-profit Academic Research Body established in 1989 by the Hellenic Ministry of Education, Research and Religious Affairs to carry out applied Research and Development activity in the areas of telecommunications, computer systems and their applications in a variety of research themes. ICCS is linked to the National Technical University of Athens (NTUA) and is hosted by the School of Electrical and Computer Engineering (SECE). 

In EuroVR, ICCS is represented by one of its research groups, the Intelligent System Engineering and Novel Simulations Environment (I-SENSE) Group, founded in 2002 by Dr. Angelos Amditis as a continuation of various smaller research groups already active from the early ‘90s.

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Events

VRD Europe 2020

Workshop „VR in Science and Industry“

The workshop is organized by the German association „VR in Science and Industry – Network NRW e.V.“.

We are happy to announce two prominent keynote speakers:

  • Ralf Rabätje, Volkswagen AG
  • Dieter Kasch, Airbus

From 17:00, the workshop will be joined by a Meet-Up event.
Participation is free of charge.

World Class Corporate Extended Reality 2019 – EuroVR media partnership

EuroVR is a media partner of the event World Class Corporate Extended Reality 2019.

Extended Reality solutions for corporates in areas like training, learning, collaboration, marketing, maintenance, storytelling, real estate, architecture, manufacturing, construction and many more are nowadays an essential pillar for your digital business transformation success plan. Do not miss out the excellent opportunity to get in touch with the key players, pioneers and experts of leading European companies and their unique XR projects at the World Class Corporate Extended Reality 2019, the 24th and 25th of September in Frankfurt, Germany. Get your Ticket with a 30% Discount using the code EUROVR30.  Read more: https://www.manetch.com/events/WCER19

EuroVR 2019 International Conference

We are pleased to announce the 16th EuroVR International Conference—EuroVR 2019—that will take place in Tallinn, Estonia on 23-25 October 2019, following Bremen (2014), Lecco (2015), Athens (2016), Laval (2017), and London (2018). This conference series began as part of the INTUITION Network of Excellence in Virtual and Augmented Reality supported by the European Commission from 2004 to 2008 and continued as the Joint Virtual Reality Conferences (JVRC) of EuroVR, EGVE and ICAT from 2009 to 2013. This 2019 conference is being organized by Estonian members of the European Association for Virtual Reality and Augmented Reality (EuroVR), namely the TalTech Mektory team at Tallinn University of Technology.

AVR Summer School 2019

The main aim of the Augmented and Virtual Reality Summer School 2019 is to propose a privileged moment for stimulating discussions and exchanging scientific experiences and technical results related Virtual Reality and Augmented Reality technologies.

The main thematic areas of the AVR Summer School 2019 are:

– medicine
– cultural heritage and arts
– architecture
– education
– industry and military
– games and serious games
– interaction and presence in VE

 

Important Dates

– registration deadline and fee payment: June 30, 2019
– AVR Summer School: July 21-27, 2019

Laval Virtual 2019

The 21st International Exhibition and Conference on VR/AR & Immersive Techniques.

20 – 24 March 2019 – Laval, France.

Innovation and New Technologies are essential success factors in every sector in terms of development and growth of the business. Since 1999, Laval Virtual is the reference event of this evolution and the European leader in the New Technologies sector and uses of Virtual: Industry, Marketing, Heritage, Medicine, Training… Each year, the whole VR Community gathers at Laval Virtual.

 

XR Expo 2019

The VR expo will be 2019 to XR Expo!

It is time again: on 3. And 4. July 2019, the XR Expo takes place in Stuttgart.

The Tech event goes into the third round and shows b2b applications in virtual, mixed and augmented reality. The XR Expo is the event where the xr community comes together from professionals and industry. It offers a unique platform on which
Can exchange users with service providers and service providers for professional xr applications.

The positive feedback from visitors has shown that the XR Expo is the ideal meeting point for “extended reality”- specialists, marketing experts, developers and designers. A variety of panels and tech talks can collect ideas and suggestions for their own business.

AVRA Days Skolkovo

The conference focuses on the using of Augmented and Virtual reality technologies in business. The event is organized by the Association of Augmented and Virtual Reality (AVRA) and the innovative Skolkovo Technopark. AVRA Association CIS is the non-profit organization of leading AR/VR Russian-speaking countries.

INNOVATE 2017

INNOVATE 2017 is the UK’s flagship annual innovation conference and
exhibition, this year being held in the UK’s second city, Birmingham. The event will cover a wide range of the most exciting and promising technologies, markets and applications. From automotive to aerospace and energy to electronics.

25th IEEE Conference on Virtual Reality and 3D User Interfaces, Reutlingen, Germany

Since 1993, the IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments. This year VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR. For more information visit: http://ieeevr.org/2018/