Since 1993, the IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments. This year VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.
TYPES OF CONTRIBUTIONS
IEEE VR 2018 features two categories of submissions: (i) VR Papers, and (ii) VR Notes. Both categories have their own program committees, submission processes, and review processes.
- VR Papers: Submissions to this category should be 8–10 pages in length, and should contain substantial scientific contributions to the field of VR and 3D user interfaces, and when appropriate provide complete and substantial support for results and conclusions. All accepted VR Paper submissions will automatically be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG) and will also include an oral presentation at IEEE VR.
- VR Notes: Submissions to this category should be 4–8 pages in length, and would typically reflect a more narrow (yet still significant) scope of contribution than VR Papers. VR Notes are not expected to cover all aspects of a typical journal article, instead they may cover one or two specific areas in depth, or relatively early work. The submission deadline for VR Notes will be after the notification for VR Papers submissions. All accepted VR Notes submissions will also include an oral presentation at IEEE VR.
TOPICS OF INTEREST
IEEE VR 2018 seeks original, high-quality research, application and systems papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces (3DUIs). Topics of interest include, but are not limited to:
- Tracking and sensing
- Input devices for VR/AR/MR
- Advanced display technology
- Immersive projection technology
- Haptics, audio, and other non-visual interfaces
- Modeling and simulation
- Computer graphics techniques for VR/AR/MR
- Virtual humans and avatars
- Multi-user and distributed VR/AR/MR
- VR systems and toolkits
- Locomotion and navigation in virtual environments
- User studies and evaluation
- Perception, presence, virtual embodiment, and cognition
- Teleoperation and telepresence
- Applications of VR/AR/MR
- Ethical issues in VR/AR/MR
- Interactive storytelling in 360° videos
- 3D interaction for VR/AR/MR
- 3DUI metaphors for VR/AR/MR
- Mobile, Desktop or Hybrid 3DUIs
- Non-fatiguing 3DUIs
- Evaluation methods for 3DUIs
- Empirical studies of 3DUIs
- Applications of 3DUIs: Games, entertainment, CAD, education, etc.
Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the stated day, no matter where the submitter is located.
The submission deadlines will be strictly enforced. Requests for extensions will not be honoured
|September 4, 2017:||Paper abstracts due (REQUIRED)|
|September 11, 2017:||Paper submissions due|
|November 8, 2017:||Notification of results of first review cycle|
|December 8, 2017:||Revised paper submission due for second review cycle|
|December 20, 2017:||Final notification for second review cycle|
|January 8, 2018:||Camera-ready material due|
Paper abstracts and complete papers must be submitted electronically through the online submission system: http://new.precisionconference.com/vr
All papers should be formatted using the IEEE Computer Society format described at http://junctionpublishing.org/vgtc/Tasks/camera.html
For index terms, please use the descriptors from the ACM Computing Classification System, located at http://www.acm.org/class
For more information, please contact the Program Chairs (programchairs2018 [at] ieeevr.org):
- Kiyoshi Kiyokawa, NAIST, JP
- Frank Steinicke, University of Hamburg, GER
- Bruce Thomas, University of South Australia, AUS
- Greg Welch, University of Central Florida, USA