EuroXR 2021 Conference: 1st Call for Contributions

We are pleased to announce the 18th EuroXR International Conference – EuroXR 2021 – 24-26 November 2021 in Milano, Italy. This conference follows a series of successful European VR/AR conferences taking place since 2004. The CNR-STIIMA institute is organizing the 2021 edition of this conference. 

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VR4REHAB presents the Hackathon for Covid Rehab

VR4REHAB launches the Covid Rehab Hackathon. VR4REHAB organizes an audition process that will see some of Europe’s best developers compete to create products that use virtual reality, augmented reality, and digital technology to help rehabilitate people who have suffered from Covid-19.

The “Hackathon” will be a digital event, from 17 to 21 May 2021, bringing together VR and digital technology developers with clinical experts, academics, researchers from the various partners and the end-users, the Covid-19 patients.

The ideas generated during the Hackathon will be evaluated during the pitches on the final day. The winning ideas will move to the Dev Jam phase in which the ideas will be worked out into concepts. This phase will last from May till August 2021. The three best concepts will receive financial support to turn them into innovative XR solutions for Covid-19 rehabilitation and ‘Long Covid’ in the Challenge phase.

Whether you are on your own or with an already formed team you have the opportunity to participate in our virtual Hackathon, 17-21 May 2021.

The deadline for registration is 12 May.

Angelos Amditis is in the Committee of TMM-CH 2021

Dr. Angelos Amditis will be joining the International Steering Committee of the 2nd International Conference “Transdisciplinary Multispectral Modelling and Cooperation for the Preservation of Cultural Heritage: Rebranding the World in Crisis through Culture (TMM-CH)”,

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VR4REHAB – Call for Projects

We are pleased to invite you to participate in the first VR4REHAB – Investor Lounge. The event is event part of the virtual Conference VR4REHAB – from Ideas to Reality, taking place on 23- 24 June 2021.

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Special issue MDPI journal – Energies

We are happy to inform our community about a new launch of a Special Issue of the MDPI journal, Energies, on “Digital Mockup and 3D Visualization Application in Energy Systems”. 

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SALENTO AVR 2021: Where the digital world is blended with the real world

The dates for the SALENTO AVR 2021 Conference have been confirmed, the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, from 7-10 September 2021.

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Grab your ticket for the closing event of VR4REHAB!

The VR4REHAB project launches the 1st Congress and Call for Abstracts

We are pleased to announce the VR4REHAB From Ideas to Reality, taking place on 24 June 2021. This first edition of VR4REHAB will be exceptionally all-virtual.

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ISMAR 2021: the International Symposium on Mixed and Augmented Reality

The IEEE ISMAR is the leading international academic conference in the fields of Augmented Reality and Mixed Reality. The symposium is organized and supported by the IEEE Computer Society, IEEE VGTC, and ACM SIGGRAPH.

 

ISMAR 2021, the premier conference for Augmented Reality (AR) and Mixed Reality (MR) will be held on October 4-8 in Bari, Italy.

ISMAR is responding to the recent explosion of commercial and research activities related to AR and MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2021 will cover the full range of technologies from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance. We specifically invite contributions to advancing all AR / MR / VR technology.

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CFP: 2021 Immersive Learning Research Network (iLRN) Conference

iLRN 2021: 7th International Conference of the Immersive Learning Research Network

May 17 – June 10, 2021, on iLRN Virtual Campus, powered by Virbela

Conference theme: “TRANSCEND: Accelerating Learner Engagement in XR across Time, Place, and Imagination”

Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore®

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