Tag Archive for: research

Open position: Artificial Vision Engineer

The LabLENI laboratory of the I3B Institute of the Polytechnic University of Valencia (UPV) is looking to incorporate an expert engineer in Data Science who is interested in applying his knowledge of artificial vision to the measurement of human behavior by applying this knowledge in sectors such as marketing, tourism, management, and organizational neuroscience.

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Open position: Senior Lecturer

The School of Computing Science at the University of Glasgow is offering a permanent academic position as a Lecturer, Senior Lecturer or Reader in Socially Intelligent Technologies (social signal processing, social robotics, affective computing, embodied conversational agents, etc.)
The University is looking for an outstanding academic who can work with the Glasgow Interactive Systems Section (GIST) on Artificial Intelligence approaches aimed at endowing machines with social intelligence.

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Open position: Programmer

The LabLENI laboratory of the I3B of the UPV is looking to incorporate a programmer in the SWen development team. The candidate must have experience in C# programming for .NET Framework and .NET Core environments, as well as knowledge of Java programming for Android. Knowledge of other programming languages and 3D programming and modeling environments as well as web programming will be a plus.

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Open position: Professor positions in Computer Science

The University Paris-Saclay is looking for two Professors (full position) in Computer Science.

Professor (full position) IUT d’Orsay

One open position for teaching at IUT d’Orsay, and whose research profile is: Interaction with Human or Written and Signed Language Information.

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Open position: PhD Studentship

The Imperial College London is looking for a PhD student to work within the Audio Experience Design team at the Dyson School of Design Engineering (Imperial College London).  

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Open position: Research Fellow – Immersive Audio

The Imperial College London is looking for a Research Fellow position on Immersive Audio Research, to work on the project SONICOM. 

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University of Bremen: two positions open in VR

Are you looking for a job in the virtual reality field? This article is for you! Read more about the two Ph.D. positions open at the University of Bremen and submit your application.

Novel 3D Interaction Techniques for Collaborative, Immersive Scientific Visualization

A researcher with the Computer Graphics and Virtual Reality Group at the University of Bremen, Germany.

Project description

Building on the state of the art in virtual reality research, including latest developments of production-quality game engines, this Ph.D. project shall develop concepts, scientific visualization methods, 3D interaction metaphors, and immersive virtual reality tools for geographically remote researchers to share and explore a meaningful virtual environment for collaborative virtual fieldwork on the seafloor. The project will evolve around the visualization of cutting-edge, large scale photogrammetric scans of hydrothermal (black smoker) vent fields and related volcanic structures of the mid-oceanic ridges.

Aim

This PhD project will draw upon visualization resources both at the CGVR lab at University of Bremen (in particular, the two-user powerwall, i.e., large-screen stereoscopic projection wall with tracking and correct projection for two users simultaneously), and at GEOMAR (the ARENA2 visualization dome theatre) as well as head-mounted display “satellite systems” (e.g., wireless VIVE at CGVR), to form a connected ecosystem.

Computer Graphics and Virtual Reality Group Bremen

Researcher with the Computer Graphics and Virtual Reality Group at the University of Bremen, Germany.

Project Description

For several years now, innovative algorithms and methods for forward-looking space projects have been developed and researched within the framework of exploration projects funded by DLR Space Management. The knowledge gained and the algorithms developed are to be brought back to Earth as part of the project presented and made available as a key technology for mobility 4.0 in Germany. Within the framework of earlier space projects, algorithms for the planning and simulation of an autonomous spacecraft for the reduction of resources on asteroids were developed. The core contents of autonomous planning, navigation, and flight path optimization and control serve as a basis for the application of autonomous vehicles described here. The current project is based on results from an earlier project on autonomous driving and extends the research questions to real application scenarios by involving industrial partners.

Aim

The aim of the project is to automate recurring journeys in known areas and in particular to present solutions for cooperative maneuvers in such areas. For this purpose, the cooperation partners are working on the implementation in an application-oriented test field. Overarching goals of the project, which are to be implemented especially on real vehicles, are:

  • To create uniform software frameworks for the different requirements of highly-automated driving;
  • Transfer of know-how and algorithms from space travel for highly automated driving as well as the definition of requirements for modern satellite navigation;
  • Development of efficient 3D algorithms for geomatric computing in order to facilitate remote driving.

Qualification

Candidates should have an excellent Master’s degree or equivalent in computer science, or related disciplines such as mathematics, computational engineering, physics, etc. Required skills are solid experience in C++ software development, and a very good command of English (reading/writing/speaking). Ideally, you have specialized in real-time computer graphics or physically-based simulation, you are capable of effectively applying mathematical methods, and you have good knowledge of GPGPU programming. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have a good ability to work both independently as well as in a team in a multidisciplinary environment.

How to apply

Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including a list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Application by email is preferred. We encourage candidates to apply immediately but will continue to review applications until the position is filled. If you have any questions about the position, please do not hesitate to address them to the above email address.

Prof. Dr. Gabriel Zachmann
University of Bremen
Bibliothekstr. 5
28359 Bremen / Germany
zach at cs.uni-bremen.de

Visit the official website for further information.

 

Augmented Reality Summer School – September 2-8, 2018

The Augmented Reality Summer School is an event organized by SALENTO AVR 2018 and it takes place in Torre dell’Orso (Lecce) from September 2 to 8. A whole week dedicated to discussion and talks on Mixed Reality (MR) and Augmented Reality (AR) technologies, and their combination with new mobile human-machine interfaces.

The Augmented Reality Summer School is open to Ph.D. and Master students, post-doctoral researchers and academic or industrial researchers. PhD students will receive credits (CFU) and they are encouraged to submit their research-in-progress presentation during the summer school. Researchers of university and industry who want to present the results of their projects or give a lecture on a specific topic concerning the augmented reality technology are welcome.

The Lectures provided by the Augmented Reality Summer School will span topics from Mixed Reality (MR) and Augmented Reality (AR) applications to different fields, such as medicine, cultural heritage and arts, education, games and serious games.

EuroVR is pleased to be involved in the Scientific Committee of the Augmented Reality Summer School and, moreover, EuroVR President Marco Sacco will give the lecture Augmented & Virtual Reality enabler for the “Factory 4.0” (Lecture 3) on Wednesday, September 5th. Check out the program, click here.

 

Important Dates

– registration deadline and fee payment: August 15, 2018

– AR Summer School: September 2 – 8, 2018

 

Further information

For further information about the Augmented Reality Summer School and its program, visit the dedicated website http://www.salentoavr.it/ar-summer-school-2018/

Virtual Reality: Research Interns – Bosch Human Machine Interaction team, California

Virtual Reality Research Interns

Bosch Human Machine Interaction team, Palo Alto, California, U.S.A.

Duration: 3 – 12 months
Start Date: As soon as possible
Degree Level: Masters or Ph.D. – Must be a current student or recent graduate (less than 1 year)
Major(s): Computer Science or related fields

Tasks & Responsibilities:

  • Conduct advanced research and engineering in the area of virtual reality, e.g. robust hand tracking, multi-modal interaction in immersive virtual environment, and HMD calibration.
  • Apply research results to real-world cases with high quality implementation.
  • Integrate the resulting system/software into existing Bosch platform.
  • Summarize research findings in high-quality paper and patent submissions.

Qualifications:

  • Strong background in virtual/mixed reality, computer vision, machine learning and related fields
  • Proficient with multiple languages and libraries (C++, OpenGL, OpenCV, Unity3D, etc.).
  • Strong research and problem solving skills.
  • Good communication, teamwork and technical writing skills.

Desired Skills (not required):

  • Publication record in top venues (CVPR/ISMAR/IEEEVR/VRST/CHI/SIGGRAPH, etc.).
  • Experience with hand tracking and gesture recognition with commodity RGB/RGB-D cameras.
  • Experience with multi-modal interaction technology for VR application.
  • Experience with HMD calibration.

How to apply:

Please email your resume to rbvisualcomp@gmail.com with prefix “[VR Research Intern 2017]” in the subject/title.

Further information:

For further information on this position, see http://www.bosch.us/content/language1/html/15320.htm