Laval Virtual World 2020

Facing the spread of the Covid-19 virus, this year the “Laval Virtual World” will be held virtually, from 22nd to 24th April 2020, the conferences, the Awards ceremony, the business meetings will take place and where the contents of Recto VRso, the Art and Virtual Reality Festival, will be presented!

Get inspired by the most influential speakers, the most relevant brands, the best vanguardist artists, and keep meeting and exchanging with key stakeholders from the VR/AR community in meeting rooms or one of our relaxing areas.

The Laval Virtual exhibition is for all of those who wish to develop a greater depth of understanding and expertise in immersive technologies, integrate them into their value chain and predict their development. For the better organization of this Laval Virtual World, it is therefore essential to offer the widest possible access, an ergonomic making it easy to use, and many possibilities of networking (chats, live discussions, private areas, etc.).

For this “virtual” 22nd edition, Laval Virtual asserts its expertise and its role as a facilitator in virtual reality with 6 conference cycles: VRtical, TransVRsal, ConVRgence, Virtual World, Art and Tech Talk. A complete and visionnary programme with speakers and experts from all around the world.

Free registration, just follow the link

 

Visit the Websites

https://www.laval-virtual.com/

https://rectovrso.laval-virtual.com/ 

 

University of Bremen: open position in geometric computing

The EuroVR member University of Bremen has an open position in Geometric Computing and Virtual Reality for Autonomous Space Navigation

 

Project description

The goal of this project it to research and develop novel methods for autonomous navigation that will allow ambitious space missions in the future, and which can also be transferred into terrestrial applications. The position advertised here, however, will mainly work on algorithms and methods in the area of geometric computing and virtual reality. In particular, the simulation of bi-static radar imaging, simulation of gravity fields around asteroids, its inverse problem, distance computations between spacecraft and surface, and procedural generation of asteroid geometry are the focus of this position.

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Meeting the network: LabLENI – Universidad Politécnica de Valencia

Today the category “Meeting the network” brings us to Valencia, Spain, were in 1990, a small group of researchers and Ph.D. students created LabLENI.

 

 

LabLENI, guided by Professor Mariano Alcañiz, Institute Director and Founder, (among the 10 authors with the highest number of publications worldwide under the topic virtual reality) joined EuroVR Association in 2018 for enhance VR/AR activities around Europe.

 

The Laboratory of Immersive Neurotechnologies carries out research activities for a better understanding and enhancement of human cognition, combining insights and methods from computer science, psychology and neuroscience. They also develop solutions to support real-life studies and interventions, rather than for use in laboratory settings only.

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Meeting the network: VTT Technical Research Centre of Finland Ltd & Kaj Helin

The series to get to know the people who are part of EuroVR Association continues.
For this edition we are please to introduce one of our corporate members: VTT

VTT Technical Research Centre of Finland Ltd is the leading research and technology company in the Nordic countries. With 73 years of experience they use research and knowledge to develop new smart technologies, profitable solutions and innovative services.

VTT has already exploited VR/MR/AR and participatory design for some 25 years in order to design and evaluate high-investment products. The main goal of using the VR/MR/AR environment is to provide all designers and stake holders, including workers, a possibility to experience their future workplaces and/or influence their design.

 

Smart Tram Ecosystem – VTT Research project

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Take a virtual tour of some of the world’s greatest museums

Many of the world’s most famous cultural institutions closed their doors due to coronavirus, and you’re starting to feel the stress while in self-quarantine?
You can take a break and enjoy some art.

Virtual Reality is here to help you, many museums have virtual tours available online, Google Arts and Culture has compiled a list of more than 500 museums and galleries that you can virtually visit.
Now, you can go to museums and never have to leave the comfort of your home.

 

Here are some suggestions:

The Vatican Museums offer 360-degree tours of the sistine chapel

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EuroVR 2015 – proceedings

Following many requests, we publish here on EuroVR website the proceedings of EuroVR 2015.
The 12th edition of EuroVR conference was host in Lecco, Italy. You can visit the official website of the conference here.

If you want to download the proceedings of EuroVR2015, click here.

The conference

The focus of the EuroVR conference series is to present, each year, novel Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) technologies, including software systems, display technologies, interaction devices, and applications, to foster engagement between industry, academia and the public sector, to promote the development of VR & AR technologies in new, emerging and existing fields.

EuroVR annual event creates a unique opportunity for international key players to network, discuss, and share the latest innovations around commercial and research applications.

This series was initiated in 2004 by the INTUITION Network Excellence in Virtual and Augmented Reality, supported by the European Commission until 2008, and incorporated within the Joint Virtual Reality Conferences (JVRC) from 2009 to 2013.

CFP open for the conference Actuator

Attracting about 400 participants from more than 20 countries, the 17th International Conference on New Actuator Systems and Applications is the most important market place to meet leading international specialists, to share their expertise and to start business cooperations in the field of new actuator technologies. ACTUATOR has been the key forum for actuators based on smart materials and microtechnologies as well as their applications in all areas of engineering for thirty years now. Over the years a huge variety of excellent ideas and results has been reported. A lot of them have been raised from vision to mass product. Among the success stories, you will find quite a number of established applications of new actuators, in particular, their well-known use in fuel injection, adaptive shock absorbers, nanopositioning, precision engineerings like camera lenses and other applications of miniaturized drives. In this way, ACTUATOR has launched the realization of new product generations with outstanding compactness and high performance properties which so far have not been achieved in conventional technologies. A small wonder that based on this ignition, resulting in gaining access to new markets.

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Haption: new job opportunity for control software engineers

The EuroVR member HAPTION is looking for a Control software engineer to insert in its teams.
The company designs force-feedback devices for applications of Virtual Reality and robotics. Our products are used in industry for interacting with CAD models (assembly validation, maintenance planning) or for training manual skills in a virtual scene. They are also connected to robots in order to control them remotely while perceiving the interaction forces with the environment.

Position

You will be in charge of the development and maintenance of the control software, used to connect HAPTION products to the industrial robots of our partners. The software implements control algorithms (regulation, filtering), robotics (geometric model, Jacobian matrix, transformations in Cartesian space), communications (data transfer between the force-feedback device and the industrial robot) through direct connections or Internet.

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iLRN 2020: 6th International Conference of the Immersive Learning Research Network

CALL FOR PAPERS AND PROPOSALS

Join the next International Conference of the Immersive Learning Research Network on June 21–25, 2020, San Luis Obispo, California, USA. For the 6th edition, it will be technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore®

Full CFP available at: http://bit.ly/2ki4gzb (PDF), http://bit.ly/2lUcpdG (HTML)

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Job opportunity at Swing:It

Swing:It is an Italian SME, quickly growing during the last and the next years.
We are providers of Innovative Solutions for Industry and Research Organisation and leader
on the provisioning of VR/AR/XR software. We provide Innovation in Space/Satellites, Earth
Observation, Life Science, Cultural Heritage/Virtual Museums, Transports, e-Health projects.

The job offer

In the aim of several Research and Development projects/activities, we have several available
permanent positions for junior/senior Computer Scientists or Software Engineers/Architects.

The field of application will be at least one of the following:
– Virtual Reality/Augmented Reality and/or 3D Modeling
– Internet of Things
– Big Data, Deep Learning, Machine Learning
– Visualization solutions

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