Overview
EUROVR 2015_ LECCO 15-16 October
PROGRAMME
15th OCTOBER 2015
09.00 Registration
10.00 Opening session
10.30 Keynote speaker: Richard Tisdall (HAPPY FINISH Director)
11.30 Coffee break
12.00 Session 1: TRAKING + Exhibitors presentations
Cortechs: A Device-less Smartphone
Melanie Buset, Elias Fares, Jed Looker, Paden Shorey
Physical Impacts of Gestural Interactions: Towards a New Assessment Method
Sobhi Ahmed, Laure Leroy, Ari Bouaniche
Towards ubiquitous tracking: Presenting a scalable, markerless tracking approach using multiple depth cameras
Michael M. Otto, Philipp Agethen, Florian Geiselhart, Enrico Rukzio
13.00 Lunch
14.00 Session 2: HEALTH & WELLBEING
3D-Tune-In: 3D sound, visuals and gamification to facilitate the use of hearing aids
Lorenzo Picinali, Mirabelle D’Cruz, Luca Simeone on behalf of 3D Tune-In consortium
A prototype of an automatically assisted and person-focused rehabilitation system for post-stroke patients at home
Stefano Mottura, Sara Arlati, Luca Fontana
Augmented Notepad: an augmented reality application to support elderly people in daily activities
Maria Di Summa, Marco Campanale
GOJI an advanced virtual environment for supporting training of physical and cognitive activities for preventing the occurrence of dementia in normally living elderly with minor cognitive disorders
Luca Greci
Immersive virtual reality in rehabilitation: a preliminary efficacy assessment on children with acquired brain injury
Emilia Biffi, Elena Beretta, Eleonora Diella, Daniele Panzeri, Cristina Maghini, Anna Carla Turconi, Sandra Strazzeri, Gianluigi Reni
ZebraX: sonification of road crossing guidance data for visually impaired individuals
Lorenzo Picinali, Andrea Gerino, Sergio Mascetti2, Dragan Ahmetovic and Cristian Bernareggi
15.30 Coffee
16.00 Session 3: METHODS, ARCHITECTURE & FRAMEWORK
A Comparative Study on High and Low Cost IMU Drift for an Augmented Reality Application
Lakshmi Prabha N. S., Alexandre Santos, Olga Beltramello
Distributed Architecture of Secure Semantic AR Services
Adam Wójtowicz, Rafał Wojciechowski, Krzysztof Walczak, Dariusz Rumiński
Framework for Creating InteractiveBrowser-Based Virtual Worlds
René Apitzsch, Felix Pfeiffer, Tino Riedel, Andreas Golle, Mario Lorenz, Philipp Klimant, Matthias Putz
Framework for Transparent Execution of Massively-Parallel Applications on CUDA and OpenCL
Jörn Teuber, Rene Weller, Gabriel Zachmann
The Effects of Multisensory Cues on the Sense of Presence and Task Performance in a Virtual Reality Environment.
Natalia Cooper, Ferdinando Milella, Iain Cant, Carlo Pinto, Mark D White and Georg F Meyer
Towards New Interconnected VR and 8K Technology
Artur Binczewski, Maciej Glowiak, Maciej Strozyk
17.30 End
18.30 Leaving for dinner
20.00 Gala Dinner in Varenna
16th OCTOBER 2015
09.00 Session 4: COLLABORATION
A Layer-based 3D Virtual Environment for Architectural Collaboration
Susanne Schmidt, Gerd Bruder, Frank Steinicke
A Multi-view and Multi-interaction System for Digital-mock up’s collaborative environment
Bo Li, Ruding Lou, Frederic Segonds, Frederic Merienne
A Tool for Collaborative Decision Making on Service Information Linked to 3D Geometry of Complex Hierarchical Products
Daniel González-Toledo, María Cuevas-Rodríguez, Carlos Garre, Luis Molina-Tanco, Arcadio Reyes-Lecuona
Qualitative assessment of an immersive teleoperation environment for collaborative professional activities in a “beaming” experiment
Guillermo Gomez, Carole Plasson, Frédéric Elisei, Frédéric Noël, Gérard Bailly
Virtual Reality for Collaborative System Engineering supporting ESA experimental vehicles
Agata Marta Soccini
10.15 Session 5: ENGINEERING + Posters presentations
Ergonomic Validation of Manual Processes through Posture Detection Using Optical Sensors
Stratos Antoniou, Loukas Rentzos, George Pintzos, Dimitris Mavrikios, George Chryssolouris
The presentation of procedures in virtual training of assembly tasks: segmented vs. whole task approaches
Alyson Langley, Glyn Lawson, Setia Hermawati, Mirabelle D’Cruz
Towards a Low Cost High Immersive Virtual Environment for Training Heavy Machinery Operators
J. Lacueva, M. A. Gracia, J. Gracia, D.Romero, A.Sanchez de Olavarrieta
Virtual reality environment for disassembly sequences generation and evaluation
Peter Mitrouchev, Chen-gang Wang, Jing-tao Chen
11.30 Coffee
12.00 Keynote speaker: Andrea Gaggioli
13.00 Lunch
14.00 Session 6: TELL ME project special session
AR in support to helicopter maintenance activities, experimentation results
Roberto Sanguini, Michele Sesana
AR/VR-enabled Architecture for Technology Enhanced Learning in Manufacturing Environments
Stefano Bianchi, Stefano Genolini, Maurizio Megliola, Kaj Helin, Michele Sesana
Augmented Reality authoring by blue collar workers as key enabler for AR adoption by manufacturing companies
Michele Sesana, Paolo Civardi, Jacopo Marullo
Exploiting ARgh! on-job-learning tool in Mixed reality training environment
Helin Kaj, Karjalainen Jaakko, Kuula Timo
15.00 Session 7: APPLICATION
A New Approach for Haptic-relevant Simulation of Soft Bodies
Julien Piera, Jerome Perret, Arnaud Geneslay
A Virtual Environment for mission planning and supervision of Remotely Piloted Aircraft Systems
Giampaolo Viganò, Nicola Colosio, Enrica Romano and Mauro G. Todeschini
Augmented Reality using Point Clouds for Survey and Design in Outdoor Public Construction
Emeric Baldisser, Romain Bronszews, Jean-Marc Cieutat, Pascal Guitton
16.00 Closing session
17.00 End
TELL ME Special Session
Project Name: TELLME (Technology Enhanced Learning Livinglab for Manufacturing Environments) http://www.tellme-ip.eu/
Abstract
TELL ME is a project co-funded by the European Commission under the Seven Framework Programme inside the Objective ICT-2011. 8.1 Technology-enhanced learning (advanced solutions for fast and flexible deployment of learning opportunities at the workplace).
Main goal of the special session is to introduce the TELL ME developed system with a specific focus on the role that AR/VR have within the training on the job of Blue Collar Workers in manufacturing environment. Special attention is also devoted on wearable devices piloted and multimodal user interaction.