VR4REHAB – Call for Projects

We are pleased to invite you to participate in the first VR4REHAB – Investor Lounge. The event is event part of the virtual Conference VR4REHAB – from Ideas to Reality, taking place on 23- 24 June 2021.

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VR4REHAB – Call for Abstracts

We are pleased to announce the first virtual conference of VR4REHAB – from Ideas to Reality, taking place on 24
June 2021.

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Special issue MDPI journal – Energies

We are happy to inform our community about a new launch of a Special Issue of the MDPI journal, Energies, on “Digital Mockup and 3D Visualization Application in Energy Systems”. 

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SALENTO AVR 2021: Where the digital world is blended with the real world

The dates for the SALENTO AVR 2021 Conference have been confirmed, the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, from 7-10 September 2021.

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Grab your ticket for the closing event of VR4REHAB!

The VR4REHAB project launches the 1st Congress and Call for Abstracts

We are pleased to announce the VR4REHAB From Ideas to Reality, taking place on 24 June 2021. This first edition of VR4REHAB will be exceptionally all-virtual.

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ISMAR 2021: the International Symposium on Mixed and Augmented Reality

The IEEE ISMAR is the leading international academic conference in the fields of Augmented Reality and Mixed Reality. The symposium is organized and supported by the IEEE Computer Society, IEEE VGTC, and ACM SIGGRAPH.

 

ISMAR 2021, the premier conference for Augmented Reality (AR) and Mixed Reality (MR) will be held on October 4-8 in Bari, Italy.

ISMAR is responding to the recent explosion of commercial and research activities related to AR and MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2021 will cover the full range of technologies from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance. We specifically invite contributions to advancing all AR / MR / VR technology.

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CFP: 2021 Immersive Learning Research Network (iLRN) Conference

iLRN 2021: 7th International Conference of the Immersive Learning Research Network

May 17 – June 10, 2021, on iLRN Virtual Campus, powered by Virbela

Conference theme: “TRANSCEND: Accelerating Learner Engagement in XR across Time, Place, and Imagination”

Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore®

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Call for Papers: Digital Twin for Industry 4.0

Frontiers in Virtual Reality has launched a new Research Topic, “Digital Twin for Industry 4.0”

Recent advances in both portable and wearable VR devices and the new challenges introduced by the fourth industrial revolution (industry 4.0) further widen the applicability of VR to improve productivity and to enhance the user experience. The emergence of new technologies including Industry 4.0, has spawned a new generation of connected, robotic, and smart factories. With the digital revolution, the boundaries between the physical and digital world are shrinking, giving life to an interconnected 4.0 factory where employees, machines, and products closely interact.

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DIMENSIONSXR2020

International Congress of eXtended Reality (XR) in Sciences

EuroXR is glad to announce another important collaboration with the SSVAR Association, where President Marco Sacco will join the conference as Chair for a symposium on “XR for factories”

Following the success of the previous online conference #XRCOL2020, SSVAR is now launching the 1st edition of the #DIMENSIONSXR2020 : International Congress of Extended Reality (XR) in Sciences: Research and application of XR technology in sciences to be held online from October 28 to October 30, 2020.

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EuroVR 2020 Next deadline: Application and Demo & Exhibition Tracks

Do not miss the next deadline for EuroVR 2020 Conference!

Application and Demo & Exhibition Tracks

 

These guidelines apply to the following contributions:

  • Application talk (2-4 pages abstract): best practices, practical use cases of VR or AV/AR/MR, project results of applications using such technologies in industry and other sectors, actual or potential transfers of academic results, and position papers.
  • Application poster (2-4 pages abstract): recently completed VR or AV/AR/MR applied work, application in progress, or unusual applications.
  • Demo & Exhibition track (2-4 pages abstract): live demonstrations of past and on-going projects. Technology developers and suppliers, exhibitors, digital artists, and members of the commercial VR or AV/AR/MR communities are all invited to exhibit and demonstrate the latest technologies and applications.

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